Every time I play the game, I end up burning out really fast because I am constantly getting glimpses of what a well-made, non-sellout RO2 would be like and it is a mesmerising and beautiful thing. The potential is the worst thing, because it's everywhere. RO2 didn't have such painfully obvious potential just begging for an actually competent developer to make the best WWII shooter ever produced with. The game had not effectively killed off RO's community by dragging some into it and sending the rest on a diaspora to other games I had not hyped myself into oblivion, which was fairly reasonable I think given how good RO was and how much content it had It just promised a lot then took forever to deliver. Take it up with them.Īgreed, that's a lot of why I lost interest. The promised light tanks, assault guns, and infantry carriers are nowhere to be seen two years after release. Sadly those are the only tanks I can show you, since those are the only two vehicles (let alone tanks) Tripwire bothered to put in the game. I believe my annotations to be fairly accurate, but if I am wrong on something, please yell at me. As a result, they set about modelling the insides of the two tanks in the game in great detail, rather than silly things like making more tanks or making the tanks actually fun and rewarding to use.Īnyway, I did a little recording, uploaded the results to YT, and hurriedly annotated things so people can see which bits do what. One of RO2's gimmicks was to be fully-realised tank interiors to add immersion but without taking things too far into the spergin' grognard end of the spectrum. It doesn't, but at least the interiors are neat and they drive a lot like they should. If you think it actually has really amazing tank combat, well, condolences. DISCLAIMER: If you think this game looks like it has really amazing tank combat, you're right.